Guild Master Tycoon1.38.1 - App Store

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Publisher Description

Guild Master Tycoon puts you in charge of your very own adventuring guild. Recruit heroes, gear them up, send them on quests, and grow your guild into a legendary force!

BUILD YOUR GUILD Recruit heroes from five unique tiers - from humble Wanderers to powerful Divine champions. Each hero has unique stats in Strength, Intelligence, and Agility, and belongs to one of three classes: Warrior, Mage, or Rogue. Build a balanced team to take on any challenge!

SEND HEROES ON QUESTS Explore a world of missions with unique stories and challenges. Match your heroes' stats to each quest's requirements to maximize your success chance. Watch your heroes grow stronger with every completed mission and earn gold and XP along the way.

COLLECT EPIC LOOT Discover powerful weapons and armor as quest rewards. Equip your heroes with the best gear to boost their stats. Sell unwanted items for gold, or strategically gear up your team for tougher missions.

NEW: TERRITORY WARS
Join the weekly war map, conquer a territory from its defenders, and hold it for hourly War Spoils. Garrison your best heroes, answer siege alarms before the battle resolves, and build fortifications that persist week to week. Spend spoils on exclusive cosmetics, titles and banners, and climb the Warlords leaderboard by holding your ground the longest.

DAILY STREAKS & LEADERBOARD Keep your streak alive by completing quests every day! Compete against players around the world on the global leaderboard. How high can you climb?

KEY FEATURES . Recruit heroes across 5 rarity tiers: Wanderer, Veteran, Legend, Mythic, and Divine . 3 hero classes: Warrior, Mage, and Rogue . Stat-based quest matching. Pick the right hero for the job . Collect and equip weapons and armor . Daily streak system to keep you engaged . Global leaderboard to compete with other guild masters . Cloud sync. Save your progress and play across devices . Beautiful hand-crafted backgrounds and animations . Interactive tutorial to get you started

Start your journey today. Build the ultimate guild. Become the Master.

Version History Bug fix: tapping Assign on the charm purchase message no longer crashes the game if you switched screens right after buying. The Assign sheet now opens wherever you are, so you can hand out your new charges right away. Thanks for playing Guild Master Tycoon, and keep the feedback coming! 1.38.1 Oct 5 Charms are here.

Your heroes have a new third slot beside their weapon and armor: the Charm. Charms are bought with gold, so all that treasure piling up in your vault finally has somewhere to go.

- Swiftness: quests finish up to twice as fast.
- Scholar: up to 50% more XP from every quest.
- Fortune: loot rolls one tier better, up to every time.

Find the Charm Shop under Inventory, Charms. Assign a charm to any hero, or to your whole guild at once, and each quest they start uses one charge. Parties get faster only when every member carries Swiftness.

The trade: a charmed quest pays no gold. You get XP, loot and time instead.

Also in this update:
- Quest cards now show the XP a successful quest really pays, including your Training Grounds bonus. They used to show a flat 100.
- New tips on the Items screen walk you through Charms. 1.38.0 Oct 1 Hold the Line

Territory Wars now pays the defender. Repel a rival who had a real shot at your territory and you earn a War Spoils bounty, paid straight into your purse where nobody can loot it. Up to five bounties a week.

Home ground: a garrison defending its own territory fights at a bonus, so who you leave on the walls finally matters. Every rival territory shows the bonus in its defense readout, and your odds still appear before you spend a single point of energy.

New to the war? After you join, the map points at the territory your strongest free heroes are most likely to take. Tap it and they march already picked. The join screen also tells you how long is left in the week and how many heroes are free to march right now.

Never miss a fight: the Guild tab and the Missions tab now tell you when your territory is under siege, when your spoils bank is full, and when a new war week is waiting for you. The weekly recap shows once and rejoins the new week with one tap, and we will nudge you on Monday when the map is redrawn.

Thank you for playing Guild Master Tycoon. Keep the feedback coming. 1.37.0 Sep 30 Guild Master Tycoon 1.35.1 is a stability and polish release.

Fixes

- Equipping gear from an item sheet on the Items tab could crash the game in some cases. That is fixed, and the Items tab now keeps its place when you swipe over to the Forge and back.
- Recruiting and dismissing many heroes in a row could trip our fair-play checks and lock you out of Territory Wars and the Colosseum. Dismissed heroes now count in your favor, so normal recruit-and-fire churn no longer triggers it. If you were affected, access has been restored.
- If your device clock is wrong, Territory Wars and the Colosseum now tell you to set date and time automatically instead of showing a blocked screen.
- The red dot on the Guild tab and the Buildings card only appears once the Tavern has enough gold to be worth collecting, so it stops nagging over pocket change.
- Promote is disabled while a hero is out on a quest, with a note explaining why, instead of failing after you tap it.
- Party and Colosseum leaderboards now format numbers the same way as the Power board.

Also updated the underlying libraries for a smoother, more stable experience.

Thank you for playing. 1.35.1 Sep 24 Version 1.35.0

Welcome back offers
If you have supported the guild before and stepped away for a while, a Welcome Back offer now greets you on your return with a bonus on your next pack. It stays in the shop until you use it.

First-purchase double bonus, saved for when it counts
Your one-time double bonus is now reserved for the larger packs. Picking up a small top-up first no longer uses it up, and the shop shows which packs still qualify.

Faster route to the shop
Whenever you come up short on gold or gems, whether hiring a hero, building or upgrading a facility, buying a guild upgrade, promoting a hero, refreshing party quests or buying a Streak Shield, a Get more link now takes you straight to the matching shop tab.

Thank you for playing Guild Master Tycoon. Reviews and feedback help us decide what to build next. 1.35.0 Sep 16 Books Balanced

This update fixes two problems with how gold left your treasury.

Raids share one daily limit
Raids are meant to take at most 10% of your gold per day in total. When several quests were out at once and their raids resolved before you collected, each raid could take up to that full amount on its own. Guilds with many heroes and many quests running were hit far harder than intended. All raids in a day now draw from one shared budget, and any raid still waiting to be collected from before this update is capped at the same limit when you collect it.

Upkeep charged once, shown once
Daily upkeep is now saved the moment it is charged. Opening the game right after midnight and closing it again without playing could leave the charge unsaved, so the next launch charged and announced it a second time. Your gold was only ever reduced once, but it looked like twice. That is fixed, and the same protection now covers your first party-quest board after an upgrade.

Thank you for the feedback that led us to both fixes. If your gold ever seems off, tap the Upkeep / Income / Net line under the Guild header for the full daily breakdown, and check the reward screen for raid losses when you collect a quest. 1.34.1 Sep 15 Voices in the Hall

You asked us to put a bit of humanity in the game. This update is our answer.

Heroes with personality. New recruits arrive with proper names drawn from a much larger pool, and some carry an epithet like Wren the Sly or Torvald the Bold. Every hero now has a quote of their own on the recruit card and the hero sheet, and a parting word if you ever let them go.

Quests that tell a story. When a hero or party returns, the reward screen narrates what happened out there, and the story reads differently for a triumph than for a stumble. The quest board has twice as many postings, party jobs read like jobs that need several hands, and the number of encounters on the road has doubled to 30.

A world with a voice. Every Territory Wars territory now has its own description, and the captains guarding them will taunt you before a siege and yield or gloat once it is settled.

A warmer guild hall. Empty screens, notifications, and farewells now speak in one voice, that of a steward looking after your guild.

Thank you for playing, and keep the feedback coming. 1.34.0 Sep 15 Clear Skies update.

Tutorial and sign-in
The sign-in screen no longer pops up in the middle of the tutorial. If your session has expired you sign in first, and the tour picks up afterwards on the Guild tab. Signed-out players no longer get a surprise sign-in prompt when their device refreshes its Battle Alerts token in the background.

War titles
You can now take off a war title in the War Spoils shop. Your milestone title, such as Eternal Flame, shows again everywhere rivals see your name when no war title is worn.

Battle Alerts
Alerts re-register after you sign back in, so a device token that changed while you were signed out no longer leaves you without siege and Colosseum notifications. 1.33.3 Sep 12 Territory Wars: fly your colors.

Territory banners bought with War Spoils now have their own look. Iron Wolf flies a steel grey pennant with a wolf sigil, Crimson Sun a crimson field with a golden sun, and Gilded Lion royal purple with a gilded crown. Your banner shows on the territory you hold on the war map, on the territory sheet, and in the spoils shop, so rivals can tell at a glance who holds the land.

War titles now mean something. When you equip Skirmisher, Siegebreaker, or Warlord, the title appears next to your name everywhere other players see you: on the war map and territory sheets, on the war and global leaderboards, and in the Colosseum. Clearing the title brings back your milestone title.

The war map now opens zoomed in on your own territory when you hold one, with the neighboring lands in view. Pinch out at any time to see the whole map. 1.33.2 Sep 10 Know Your Odds

Territory Wars sieges are a weighted battle, not a simple power comparison, and until now the game never told you how the fight was likely to go. This update fixes that.

See your odds before you commit. Every territory sheet now shows the win chance of your best available warband against that garrison, and the warband picker updates the percentage live as you add or remove heroes. Each hero shows their war power, and the Declare button carries your odds right on it.

Wandering defenders fall reliably. A clear power edge over an NPC garrison is now a near-certain win instead of a coin flip with a bad side. Rival players keep their full siege window and can still reinforce before the battle, so scouting a player-held territory still matters.

No more mystery losses. Siege results now show the odds you fought at alongside both sides' power.

The War Energy tutorial has been updated to explain how sieges resolve and that a lost siege still spends the energy.

Thank you for the feedback that shaped this update. Keep it coming. 1.33.1 Sep 9 Know Your Odds

Territory Wars sieges are a weighted battle, not a simple power comparison, and until now the game never told you how the fight was likely to go. This update fixes that.

See your odds before you commit. Every territory sheet now shows the win chance of your best available warband against that garrison, and the warband picker updates the percentage live as you add or remove heroes. Each hero shows their war power, and the Declare button carries your odds right on it.

Wandering defenders fall reliably. A clear power edge over an NPC garrison is now a near-certain win instead of a coin flip with a bad side. Rival players keep their full siege window and can still reinforce before the battle, so scouting a player-held territory still matters.

No more mystery losses. Siege results now show the odds you fought at alongside both sides' power.

The War Energy tutorial has been updated to explain how sieges resolve and that a lost siege still spends the energy.

Thank you for the feedback that shaped this update. Keep it coming. 1.33.0 Sep 4 Your name, your choice.

Other players now see a Guild Master Name on the leaderboards, in the Colosseum and across Territory Wars. Every guild has been given a fresh alias to start with. Open Settings, tap Account, and choose the name you want the realm to know you by. Names are 2 to 16 characters and can be changed once a day.

Thank you for playing Guild Master Tycoon. If you enjoy the game, a review helps more than you know. 1.32.0 Sep 3 TERRITORY WARS

Join the weekly war map, conquer a territory from its defenders, and hold it for hourly War Spoils.

Scout any territory's full defense before you commit, then declare your siege
Garrison your best heroes and reinforce when rivals besiege your land
Build fortifications that make your territory harder to take, week after week
Spend War Spoils on exclusive cosmetics, war titles, and territory banners in the new spoils shop
The map resets every week: fresh ground, a new land rush, and a Warlords leaderboard for the longest holders
Plus bug fixes and polish. 1.31.0 Sep 2 Know your odds in the Colosseum! Battle results now show the full matchup: both fighters' power, your pre-fight win chance, and exactly how your rating changed. Review your last five fights anytime with the new Recent Battles button. Balanced parties fight smarter too. Mixing hero classes on party quests now boosts your success chance. Plus raid defense tips, release notes in Settings, and fixes for smaller screens. 1.30.0 Aug 27 HERO AVATARS ARE HERE

Your heroes finally have faces. Every hero in your guild now sports their own unique look, generated the moment you meet them, and fully customizable by you.

CUSTOMIZE EVERYTHING

Choose face shape, skin tone, hair style and color, eyes, and expression
Add extras: freckles, beards, scars, warpaint, an eyepatch, shades, and more
Open any hero's page and tap Customize, or style a fresh recruit right from the hire screen
Changes are saved to your account and sync across your devices
UNLOCK RARE STYLES

A full wardrobe of styles and colors is free for every player
Unlock premium hair styles, vivid colors, expressions, and accessories with gems. Once unlocked, use them on every hero in your roster, forever
True flexes await the dedicated: a Crown and a Halo for your champions
EARN EXCLUSIVE LOOKS

Close a Colosseum season in top form to earn the Champion Laurel
Reach hero level 50 to earn the Veteran's Brand
These can't be bought. Wear them so everyone knows
FACE YOUR RIVALS

Colosseum challengers and battle results now show your opponents' real hero faces
Also in this update: bug fixes, smoother performance in the hero roster and editor, and plenty of polish across the guild.

Thanks for playing Guild Master Tycoon! If you enjoy the update, a review means the world to a small studio. 1.29.0 Aug 25 The guild hall got a grand makeover!

A complete visual overhaul, top to bottom: elegant new lettering, a unified look across every screen, and smooth animations everywhere you tap.

Your victories finally get the celebration they deserve. Quest rewards reveal exactly what you earned, gold, experience, and loot, with confetti for the big finds. Heroes leveling up get their own moment, and rare recruits arrive in style. Claimed gold now flies into your treasury coin by coin while your balance counts up.

The Colosseum brings the drama: victories ring with fanfare, defeats sting, ratings count up before your eyes, and each weekly season ends with a recap of your record.

Also in this update: your gold stays visible while browsing prices, tabs remember where you left off, a rebuilt Settings screen with Restore Purchases, in-app release notes, offer timers that heat up as they run out, and new sounds throughout, including one for equipping gear.

See you in the guild hall! 1.28.0 Aug 20 Streak Shields fix:
- Shields are now checked whenever you come back to the game or complete a mission, not just on a fresh launch.
- A shield is only spent at the moment you actually play, so simply opening the game the day after a miss no longer burns your monthly use, and a shield you earn or buy later that day still counts.
- A shield is never spent on an empty streak.
- You'll now see a message when a shield protects your streak, and if your streak does reset, a note explaining why (for example, this month's shield was already used).
- The Streak Shield card now says clearly that shields are applied automatically. 1.27.2 Aug 18 WEEKLY COLOSSEUM CHAMPIONS
Every season now crowns a Champion. Finish the week at the top of the Colosseum leaderboard to earn the title, a Champion badge next to your name, and the first-ever Divine-tier item reward. Past champions are honored too.

CODEX EXPANDED: 33 TO 44 ENTRIES
A new Colosseum category tracks your arena career with First Blood, Gladiator, and Champion of the Colosseum, powered by lifetime win and loss records that never reset. Eight new endgame entries challenge veterans: amass 1,000,000 gold, win 100 raids, raise a hero to level 100, keep a 365-day login streak, and more.

QUALITY OF LIFE

Sound effects are quieter and easier on the ears
The Guild tab now shows an alert dot when tavern gold is ready or a building is at risk, visible from any tab
Fixed heroes getting stuck in the Colosseum queue when leaving before a match; stale challenges now resolve properly and ghost challengers are gone
Updated internals for performance and stability 1.27.0 Aug 13 THE GUILD LEDGER

Working out what your guild costs to run used to mean visiting three separate screens and adding the numbers up yourself. Now it is one line on the Guild screen: total upkeep, Tavern income, and your net gold per day.

Tap it to open the full ledger, itemized into Income, Heroes, Defenses and Facilities. Every hero wage, every defense and every building is listed with what it costs you each day, and anything one unpaid day away from being sold or losing a level is clearly flagged, with a shortcut straight to your Buildings. The maintenance totals on both Buildings tabs open the same ledger, so you can get the whole picture from wherever you are.

The ledger tracks recurring gold only. Quest rewards and one-off payouts are far too variable to total up and are not included, so a negative net does not mean your guild is in trouble.

THE TAVERN BANK

The Tavern's old 8-hour offline limit and daily claim cap are gone. Gold now simply banks up as it is earned, holding up to 12 hours' worth, and you collect whenever you like. Empty it more often and you earn more; leave it full and it stops filling, so the game now sends a reminder when the bank tops out.

Facility costs and rates also reach existing guilds properly now, so future balance changes will apply to your save instead of only to new ones.

INVENTORY AND COLOSSEUM

Equipment can be sorted and filtered by favored class. There is a new Class sort option and an All / Warrior / Mage / Rogue filter row, and your choice is remembered between visits.

The Colosseum challenger picker now shows each hero's combined power, so you can tell at a glance who you are sending.

Entering a fight shows a proper loading state instead of an unresponsive screen, so a slow connection cannot leave you tapping twice.

The waiting-challenger notification cooldown is shorter, and a general notification no longer stops you being told about a rematch.

FIXES

The "Upkeep" figure on the Guild screen was only counting hero wages and defenses. It left out facility maintenance entirely, which for most established guilds is the largest cost of all. It now counts everything.

The daily upkeep notice was reporting only what you paid your heroes, not what you actually paid in total. On a guild with a few buildings that could be off by a wide margin. It now reports the real figure.

A guild with no heroes was not being charged for its buildings at all. Defenses and facilities are now maintained whether or not you have anyone on the roster. The usual one-day grace period still applies: nothing is sold or downgraded until a second consecutive day goes unpaid.

Tavern income in the ledger assumes one collection a day, which is what the bank holds. Collecting twice a day earns up to double, so the figure is a floor rather than a promise. 1.26.0 Aug 6 Fixes and improvements

- Fixed a startup crash on iOS. If the system declined to give the game an audio session, such as during a call or while another app held audio, the game could close instead of simply starting without sound.

- Fixed a crash when choosing a party to send on a party quest. If your saved parties changed in the background while the picker was open, scrolling the list could close the game.

- Selection sheets now handle long lists properly. The Colosseum hero picker, the send-a-party picker, and the item actions sheet scroll instead of clipping, cap their height so the rest of the screen stays visible, and have a drag handle so you can swipe them away.

- Fixed the sound toggle not always taking effect. Muting and unmuting no longer wait on the setting being saved first. 1.25.4 Jul 29 Quests just got tougher!

We've rebalanced early-game quest difficulty to make your climb more rewarding:

- Solo and party quest stat requirements are now higher and scale up more with your guild's average level, so there's a real challenge from the start.
- Every level-up, promotion, and gear upgrade counts for more as you push your heroes to clear harder contracts.

We've also made behind-the-scenes stability and performance improvements.

Thanks for playing Guild Master Tycoon! Keep the feedback coming. 1.25.3 Jul 22 Battle other guilds' champions in the Colosseum, our asynchronous PvP arena.

What's new:

Browse and pick your fight
Entering the Colosseum now shows the champions currently waiting for an opponent, so you can choose who to challenge by their level. If no one is waiting, you'll be matched automatically.

Get notified
Stay in the fight even when you're away. You'll be alerted the moment a rival near your hero's level enters the arena, when your battle resolves with the result, and when a rival wants a rematch. Beaten by someone? Tap the avenge alert to challenge them right back. Prefer quiet? You can turn alerts off anytime in Settings.

Smoother and friendlier
Refined Colosseum matchmaking and a refreshed look, plus improved onboarding to help new guild masters get started.

Climb the weekly seasonal ladder, earn your rank, and prove your guild reigns supreme. Thanks for playing Guild Master Tycoon! 1.25.1 Jul 13 Enter the Colosseum! Send a hero to battle other guilds' champions in the new opt-in arena. Climb the rating ladder, compete in weekly seasons, and check your standing on the new PvP leaderboard. We also rebuilt the tutorial: a quick guided tour for new guildmasters, plus bite-sized tips the first time you visit each screen. Replay any of them from the menu or the new ? buttons. And by popular demand, you can now unequip items directly. Good luck in the arena! 1.25.0 Jul 10 Limited-time offers have arrived in the Guild Shop! New guild masters can claim a one-time Founder's Pack packed with gold and gems, your first pack purchase now comes with a 2x bonus, and rotating deals bring bonus gold and gems on select packs. Watch for the glowing Shop badge. Purchases are also more reliable: clear confirmations, and if a purchase is ever interrupted, your items are delivered automatically the next time you play. Plus small fixes and polish. 1.24.0 Jul 7 This update makes guild upkeep clearer and a lot more forgiving.

What's new:

- Early warning: Buildings and defense upgrades now give you a full day's notice before they drop a level or get auto-sold to cover unpaid maintenance. You'll have time to earn gold and keep everything you've built.

- "While You Were Away" summary: When you come back, a clear recap shows your daily upkeep, anything that's now at risk, and anything that was downgraded or sold, so you're never left guessing about what changed.

- "At Risk" badges: The Buildings screen now flags any building or defense upgrade that couldn't be maintained, so you can top up your gold before the next day rolls around.

We've also fixed a few issues and polished things up behind the scenes. Thanks for playing Guild Master Tycoon! 1.23.3 Jun 30



About Guild Master Tycoon

Guild Master Tycoon is a free app for iOS published in the Strategy & War Games list of apps, part of Games & Entertainment.

The company that develops Guild Master Tycoon is W3 Applications Inc.. The latest version released by its developer is 1.38.1.

To install Guild Master Tycoon on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Guild Master Tycoon as malware if the download link is broken.

How to install Guild Master Tycoon on your iOS device:

  • Click on the Continue To App button on our website. This will redirect you to the App Store.
  • Once the Guild Master Tycoon is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
  • If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
  • After Guild Master Tycoon is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
  • Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.

Program Details


General

Publisher
Released Date
2026-10-14
Languages
English


System requirements

Operating systems
iOS

Download information

File size
59 bytes
Total downloads
0

Pricing

License model
Free
Price

Version History


Here you can find the changelog of Guild Master Tycoon since it was posted on our website on 2026-11-04. The latest version is 1.38.1 and it was updated on Apps112 on 04 November, 2026. See below the changes in each version:

version 1.38.1

posted on 2026-10-14

Version History Bug fix: tapping Assign on the charm purchase message no longer crashes the game if you switched screens right after buying. The Assign sheet now opens wherever you are, so you can hand out your new charges right away. Thanks for playing Guild Master Tycoon, and keep the feedback coming! 1.38.1 Oct 5 Charms are here.

Your heroes have a new third slot beside their weapon and armor: the Charm. Charms are bought with gold, so all that treasure piling up in your vault finally has somewhere to go.

- Swiftness: quests finish up to twice as fast.
- Scholar: up to 50% more XP from every quest.
- Fortune: loot rolls one tier better, up to every time.

Find the Charm Shop under Inventory, Charms. Assign a charm to any hero, or to your whole guild at once, and each quest they start uses one charge. Parties get faster only when every member carries Swiftness.

The trade: a charmed quest pays no gold. You get XP, loot and time instead.

Also in this update:
- Quest cards now show the XP a successful quest really pays, including your Training Grounds bonus. They used to show a flat 100.
- New tips on the Items screen walk you through Charms. 1.38.0 Oct 1 Hold the Line

Territory Wars now pays the defender. Repel a rival who had a real shot at your territory and you earn a War Spoils bounty, paid straight into your purse where nobody can loot it. Up to five bounties a week.

Home ground: a garrison defending its own territory fights at a bonus, so who you leave on the walls finally matters. Every rival territory shows the bonus in its defense readout, and your odds still appear before you spend a single point of energy.

New to the war? After you join, the map points at the territory your strongest free heroes are most likely to take. Tap it and they march already picked. The join screen also tells you how long is left in the week and how many heroes are free to march right now.

Never miss a fight: the Guild tab and the Missions tab now tell you when your territory is under siege, when your spoils bank is full, and when a new war week is waiting for you. The weekly recap shows once and rejoins the new week with one tap, and we will nudge you on Monday when the map is redrawn.

Thank you for playing Guild Master Tycoon. Keep the feedback coming. 1.37.0 Sep 30 Guild Master Tycoon 1.35.1 is a stability and polish release.

Fixes

- Equipping gear from an item sheet on the Items tab could crash the game in some cases. That is fixed, and the Items tab now keeps its place when you swipe over to the Forge and back.
- Recruiting and dismissing many heroes in a row could trip our fair-play checks and lock you out of Territory Wars and the Colosseum. Dismissed heroes now count in your favor, so normal recruit-and-fire churn no longer triggers it. If you were affected, access has been restored.
- If your device clock is wrong, Territory Wars and the Colosseum now tell you to set date and time automatically instead of showing a blocked screen.
- The red dot on the Guild tab and the Buildings card only appears once the Tavern has enough gold to be worth collecting, so it stops nagging over pocket change.
- Promote is disabled while a hero is out on a quest, with a note explaining why, instead of failing after you tap it.
- Party and Colosseum leaderboards now format numbers the same way as the Power board.

Also updated the underlying libraries for a smoother, more stable experience.

Thank you for playing. 1.35.1 Sep 24 Version 1.35.0

Welcome back offers
If you have supported the guild before and stepped away for a while, a Welcome Back offer now greets you on your return with a bonus on your next pack. It stays in the shop until you use it.

First-purchase double bonus, saved for when it counts
Your one-time double bonus is now reserved for the larger packs. Picking up a small top-up first no longer uses it up, and the shop shows which packs still qualify.

Faster route to the shop
Whenever you come up short on gold or gems, whether hiring a hero, building or upgrading a facility, buying a guild upgrade, promoting a hero, refreshing party quests or buying a Streak Shield, a Get more link now takes you straight to the matching shop tab.

Thank you for playing Guild Master Tycoon. Reviews and feedback help us decide what to build next. 1.35.0 Sep 16 Books Balanced

This update fixes two problems with how gold left your treasury.

Raids share one daily limit
Raids are meant to take at most 10% of your gold per day in total. When several quests were out at once and their raids resolved before you collected, each raid could take up to that full amount on its own. Guilds with many heroes and many quests running were hit far harder than intended. All raids in a day now draw from one shared budget, and any raid still waiting to be collected from before this update is capped at the same limit when you collect it.

Upkeep charged once, shown once
Daily upkeep is now saved the moment it is charged. Opening the game right after midnight and closing it again without playing could leave the charge unsaved, so the next launch charged and announced it a second time. Your gold was only ever reduced once, but it looked like twice. That is fixed, and the same protection now covers your first party-quest board after an upgrade.

Thank you for the feedback that led us to both fixes. If your gold ever seems off, tap the Upkeep / Income / Net line under the Guild header for the full daily breakdown, and check the reward screen for raid losses when you collect a quest. 1.34.1 Sep 15 Voices in the Hall

You asked us to put a bit of humanity in the game. This update is our answer.

Heroes with personality. New recruits arrive with proper names drawn from a much larger pool, and some carry an epithet like Wren the Sly or Torvald the Bold. Every hero now has a quote of their own on the recruit card and the hero sheet, and a parting word if you ever let them go.

Quests that tell a story. When a hero or party returns, the reward screen narrates what happened out there, and the story reads differently for a triumph than for a stumble. The quest board has twice as many postings, party jobs read like jobs that need several hands, and the number of encounters on the road has doubled to 30.

A world with a voice. Every Territory Wars territory now has its own description, and the captains guarding them will taunt you before a siege and yield or gloat once it is settled.

A warmer guild hall. Empty screens, notifications, and farewells now speak in one voice, that of a steward looking after your guild.

Thank you for playing, and keep the feedback coming. 1.34.0 Sep 15 Clear Skies update.

Tutorial and sign-in
The sign-in screen no longer pops up in the middle of the tutorial. If your session has expired you sign in first, and the tour picks up afterwards on the Guild tab. Signed-out players no longer get a surprise sign-in prompt when their device refreshes its Battle Alerts token in the background.

War titles
You can now take off a war title in the War Spoils shop. Your milestone title, such as Eternal Flame, shows again everywhere rivals see your name when no war title is worn.

Battle Alerts
Alerts re-register after you sign back in, so a device token that changed while you were signed out no longer leaves you without siege and Colosseum notifications. 1.33.3 Sep 12 Territory Wars: fly your colors.

Territory banners bought with War Spoils now have their own look. Iron Wolf flies a steel grey pennant with a wolf sigil, Crimson Sun a crimson field with a golden sun, and Gilded Lion royal purple with a gilded crown. Your banner shows on the territory you hold on the war map, on the territory sheet, and in the spoils shop, so rivals can tell at a glance who holds the land.

War titles now mean something. When you equip Skirmisher, Siegebreaker, or Warlord, the title appears next to your name everywhere other players see you: on the war map and territory sheets, on the war and global leaderboards, and in the Colosseum. Clearing the title brings back your milestone title.

The war map now opens zoomed in on your own territory when you hold one, with the neighboring lands in view. Pinch out at any time to see the whole map. 1.33.2 Sep 10 Know Your Odds

Territory Wars sieges are a weighted battle, not a simple power comparison, and until now the game never told you how the fight was likely to go. This update fixes that.

See your odds before you commit. Every territory sheet now shows the win chance of your best available warband against that garrison, and the warband picker updates the percentage live as you add or remove heroes. Each hero shows their war power, and the Declare button carries your odds right on it.

Wandering defenders fall reliably. A clear power edge over an NPC garrison is now a near-certain win instead of a coin flip with a bad side. Rival players keep their full siege window and can still reinforce before the battle, so scouting a player-held territory still matters.

No more mystery losses. Siege results now show the odds you fought at alongside both sides' power.

The War Energy tutorial has been updated to explain how sieges resolve and that a lost siege still spends the energy.

Thank you for the feedback that shaped this update. Keep it coming. 1.33.1 Sep 9 Know Your Odds

Territory Wars sieges are a weighted battle, not a simple power comparison, and until now the game never told you how the fight was likely to go. This update fixes that.

See your odds before you commit. Every territory sheet now shows the win chance of your best available warband against that garrison, and the warband picker updates the percentage live as you add or remove heroes. Each hero shows their war power, and the Declare button carries your odds right on it.

Wandering defenders fall reliably. A clear power edge over an NPC garrison is now a near-certain win instead of a coin flip with a bad side. Rival players keep their full siege window and can still reinforce before the battle, so scouting a player-held territory still matters.

No more mystery losses. Siege results now show the odds you fought at alongside both sides' power.

The War Energy tutorial has been updated to explain how sieges resolve and that a lost siege still spends the energy.

Thank you for the feedback that shaped this update. Keep it coming. 1.33.0 Sep 4 Your name, your choice.

Other players now see a Guild Master Name on the leaderboards, in the Colosseum and across Territory Wars. Every guild has been given a fresh alias to start with. Open Settings, tap Account, and choose the name you want the realm to know you by. Names are 2 to 16 characters and can be changed once a day.

Thank you for playing Guild Master Tycoon. If you enjoy the game, a review helps more than you know. 1.32.0 Sep 3 TERRITORY WARS

Join the weekly war map, conquer a territory from its defenders, and hold it for hourly War Spoils.

Scout any territory's full defense before you commit, then declare your siege
Garrison your best heroes and reinforce when rivals besiege your land
Build fortifications that make your territory harder to take, week after week
Spend War Spoils on exclusive cosmetics, war titles, and territory banners in the new spoils shop
The map resets every week: fresh ground, a new land rush, and a Warlords leaderboard for the longest holders
Plus bug fixes and polish. 1.31.0 Sep 2 Know your odds in the Colosseum! Battle results now show the full matchup: both fighters' power, your pre-fight win chance, and exactly how your rating changed. Review your last five fights anytime with the new Recent Battles button. Balanced parties fight smarter too. Mixing hero classes on party quests now boosts your success chance. Plus raid defense tips, release notes in Settings, and fixes for smaller screens. 1.30.0 Aug 27 HERO AVATARS ARE HERE

Your heroes finally have faces. Every hero in your guild now sports their own unique look, generated the moment you meet them, and fully customizable by you.

CUSTOMIZE EVERYTHING

Choose face shape, skin tone, hair style and color, eyes, and expression
Add extras: freckles, beards, scars, warpaint, an eyepatch, shades, and more
Open any hero's page and tap Customize, or style a fresh recruit right from the hire screen
Changes are saved to your account and sync across your devices
UNLOCK RARE STYLES

A full wardrobe of styles and colors is free for every player
Unlock premium hair styles, vivid colors, expressions, and accessories with gems. Once unlocked, use them on every hero in your roster, forever
True flexes await the dedicated: a Crown and a Halo for your champions
EARN EXCLUSIVE LOOKS

Close a Colosseum season in top form to earn the Champion Laurel
Reach hero level 50 to earn the Veteran's Brand
These can't be bought. Wear them so everyone knows
FACE YOUR RIVALS

Colosseum challengers and battle results now show your opponents' real hero faces
Also in this update: bug fixes, smoother performance in the hero roster and editor, and plenty of polish across the guild.

Thanks for playing Guild Master Tycoon! If you enjoy the update, a review means the world to a small studio. 1.29.0 Aug 25 The guild hall got a grand makeover!

A complete visual overhaul, top to bottom: elegant new lettering, a unified look across every screen, and smooth animations everywhere you tap.

Your victories finally get the celebration they deserve. Quest rewards reveal exactly what you earned, gold, experience, and loot, with confetti for the big finds. Heroes leveling up get their own moment, and rare recruits arrive in style. Claimed gold now flies into your treasury coin by coin while your balance counts up.

The Colosseum brings the drama: victories ring with fanfare, defeats sting, ratings count up before your eyes, and each weekly season ends with a recap of your record.

Also in this update: your gold stays visible while browsing prices, tabs remember where you left off, a rebuilt Settings screen with Restore Purchases, in-app release notes, offer timers that heat up as they run out, and new sounds throughout, including one for equipping gear.

See you in the guild hall! 1.28.0 Aug 20 Streak Shields fix:
- Shields are now checked whenever you come back to the game or complete a mission, not just on a fresh launch.
- A shield is only spent at the moment you actually play, so simply opening the game the day after a miss no longer burns your monthly use, and a shield you earn or buy later that day still counts.
- A shield is never spent on an empty streak.
- You'll now see a message when a shield protects your streak, and if your streak does reset, a note explaining why (for example, this month's shield was already used).
- The Streak Shield card now says clearly that shields are applied automatically. 1.27.2 Aug 18 WEEKLY COLOSSEUM CHAMPIONS
Every season now crowns a Champion. Finish the week at the top of the Colosseum leaderboard to earn the title, a Champion badge next to your name, and the first-ever Divine-tier item reward. Past champions are honored too.

CODEX EXPANDED: 33 TO 44 ENTRIES
A new Colosseum category tracks your arena career with First Blood, Gladiator, and Champion of the Colosseum, powered by lifetime win and loss records that never reset. Eight new endgame entries challenge veterans: amass 1,000,000 gold, win 100 raids, raise a hero to level 100, keep a 365-day login streak, and more.

QUALITY OF LIFE

Sound effects are quieter and easier on the ears
The Guild tab now shows an alert dot when tavern gold is ready or a building is at risk, visible from any tab
Fixed heroes getting stuck in the Colosseum queue when leaving before a match; stale challenges now resolve properly and ghost challengers are gone
Updated internals for performance and stability 1.27.0 Aug 13 THE GUILD LEDGER

Working out what your guild costs to run used to mean visiting three separate screens and adding the numbers up yourself. Now it is one line on the Guild screen: total upkeep, Tavern income, and your net gold per day.

Tap it to open the full ledger, itemized into Income, Heroes, Defenses and Facilities. Every hero wage, every defense and every building is listed with what it costs you each day, and anything one unpaid day away from being sold or losing a level is clearly flagged, with a shortcut straight to your Buildings. The maintenance totals on both Buildings tabs open the same ledger, so you can get the whole picture from wherever you are.

The ledger tracks recurring gold only. Quest rewards and one-off payouts are far too variable to total up and are not included, so a negative net does not mean your guild is in trouble.

THE TAVERN BANK

The Tavern's old 8-hour offline limit and daily claim cap are gone. Gold now simply banks up as it is earned, holding up to 12 hours' worth, and you collect whenever you like. Empty it more often and you earn more; leave it full and it stops filling, so the game now sends a reminder when the bank tops out.

Facility costs and rates also reach existing guilds properly now, so future balance changes will apply to your save instead of only to new ones.

INVENTORY AND COLOSSEUM

Equipment can be sorted and filtered by favored class. There is a new Class sort option and an All / Warrior / Mage / Rogue filter row, and your choice is remembered between visits.

The Colosseum challenger picker now shows each hero's combined power, so you can tell at a glance who you are sending.

Entering a fight shows a proper loading state instead of an unresponsive screen, so a slow connection cannot leave you tapping twice.

The waiting-challenger notification cooldown is shorter, and a general notification no longer stops you being told about a rematch.

FIXES

The "Upkeep" figure on the Guild screen was only counting hero wages and defenses. It left out facility maintenance entirely, which for most established guilds is the largest cost of all. It now counts everything.

The daily upkeep notice was reporting only what you paid your heroes, not what you actually paid in total. On a guild with a few buildings that could be off by a wide margin. It now reports the real figure.

A guild with no heroes was not being charged for its buildings at all. Defenses and facilities are now maintained whether or not you have anyone on the roster. The usual one-day grace period still applies: nothing is sold or downgraded until a second consecutive day goes unpaid.

Tavern income in the ledger assumes one collection a day, which is what the bank holds. Collecting twice a day earns up to double, so the figure is a floor rather than a promise. 1.26.0 Aug 6 Fixes and improvements

- Fixed a startup crash on iOS. If the system declined to give the game an audio session, such as during a call or while another app held audio, the game could close instead of simply starting without sound.

- Fixed a crash when choosing a party to send on a party quest. If your saved parties changed in the background while the picker was open, scrolling the list could close the game.

- Selection sheets now handle long lists properly. The Colosseum hero picker, the send-a-party picker, and the item actions sheet scroll instead of clipping, cap their height so the rest of the screen stays visible, and have a drag handle so you can swipe them away.

- Fixed the sound toggle not always taking effect. Muting and unmuting no longer wait on the setting being saved first. 1.25.4 Jul 29 Quests just got tougher!

We've rebalanced early-game quest difficulty to make your climb more rewarding:

- Solo and party quest stat requirements are now higher and scale up more with your guild's average level, so there's a real challenge from the start.
- Every level-up, promotion, and gear upgrade counts for more as you push your heroes to clear harder contracts.

We've also made behind-the-scenes stability and performance improvements.

Thanks for playing Guild Master Tycoon! Keep the feedback coming. 1.25.3 Jul 22 Battle other guilds' champions in the Colosseum, our asynchronous PvP arena.

What's new:

Browse and pick your fight
Entering the Colosseum now shows the champions currently waiting for an opponent, so you can choose who to challenge by their level. If no one is waiting, you'll be matched automatically.

Get notified
Stay in the fight even when you're away. You'll be alerted the moment a rival near your hero's level enters the arena, when your battle resolves with the result, and when a rival wants a rematch. Beaten by someone? Tap the avenge alert to challenge them right back. Prefer quiet? You can turn alerts off anytime in Settings.

Smoother and friendlier
Refined Colosseum matchmaking and a refreshed look, plus improved onboarding to help new guild masters get started.

Climb the weekly seasonal ladder, earn your rank, and prove your guild reigns supreme. Thanks for playing Guild Master Tycoon! 1.25.1 Jul 13 Enter the Colosseum! Send a hero to battle other guilds' champions in the new opt-in arena. Climb the rating ladder, compete in weekly seasons, and check your standing on the new PvP leaderboard. We also rebuilt the tutorial: a quick guided tour for new guildmasters, plus bite-sized tips the first time you visit each screen. Replay any of them from the menu or the new ? buttons. And by popular demand, you can now unequip items directly. Good luck in the arena! 1.25.0 Jul 10 Limited-time offers have arrived in the Guild Shop! New guild masters can claim a one-time Founder's Pack packed with gold and gems, your first pack purchase now comes with a 2x bonus, and rotating deals bring bonus gold and gems on select packs. Watch for the glowing Shop badge. Purchases are also more reliable: clear confirmations, and if a purchase is ever interrupted, your items are delivered automatically the next time you play. Plus small fixes and polish. 1.24.0 Jul 7 This update makes guild upkeep clearer and a lot more forgiving.

What's new:

- Early warning: Buildings and defense upgrades now give you a full day's notice before they drop a level or get auto-sold to cover unpaid maintenance. You'll have time to earn gold and keep everything you've built.

- "While You Were Away" summary: When you come back, a clear recap shows your daily upkeep, anything that's now at risk, and anything that was downgraded or sold, so you're never left guessing about what changed.

- "At Risk" badges: The Buildings screen now flags any building or defense upgrade that couldn't be maintained, so you can top up your gold before the next day rolls around.

We've also fixed a few issues and polished things up behind the scenes. Thanks for playing Guild Master Tycoon! 1.23.3 Jun 30

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Updated At: 2026-11-04
Operating System: iOS
License Type: Free

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